﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIManager : Singleton<UIManager> {

    Transform canvasTrans;

    public Transform CanvasTrans{
        get{return canvasTrans; } }

    protected override void Awake()
    {
        base.Awake();
        canvasTrans = this.transform;
    }

}
